Initialize engine version: 5.6.7f1 (e80cc3114ac1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184) Vendor: NVIDIA VRAM: 5980 MB Driver: 31.0.15.3161 Begin MonoManager ReloadAssembly Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\ColossalManaged.dll (this message is harmless) Loading D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\ColossalManaged.dll into Unity Child Domain Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\ICities.dll (this message is harmless) Loading D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\ICities.dll into Unity Child Domain Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\PopsApiWrapper.dll (this message is harmless) Loading D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\PopsApiWrapper.dll into Unity Child Domain - Completed reload, in 0.023 seconds Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 Initialized touch support. UnloadTime: 1.844600 ms Game mode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.536000 ms Loading Mono Steamworks_RegisterMonoInterface() Successfully Hooked RenderAPI_D3D11 [Message] Machine ID: 0760813adf3b1d137b53dc2b85ef4f4ba87f1b5e Model: System Product Name (System manufacturer) OS: Windows 10 (10.0.0) 64bit Language: Polish CPU: AMD Ryzen 5 3600 6-Core Processor (12 core(s)) System Memory: 8106 Gfx Device: NVIDIA GeForce GTX 1660 Gfx Version: Direct3D 11.0 [level 11.1] Gfx Memory: 5980 Gfx Shader Model: 50 Game Version: 1.16.1-f3-epic-win (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Overlay library loaded, version ++EOSSDK+Release-Overlay-CL-21323361 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Beginning dxgi factory detour (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Factory detour complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Beginning swap chain detour (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Attempting to create swap chain using D3D11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Successfully created swap chain using D3D11 with feature level b000 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Swapchain detour complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Overlay loaded and initialized (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initialized Epic SDK (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AUTH_LOGIN=unused (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AUTH_TYPE=exchangecode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) epicapp=bcbc03d8812a44c18f41cf7d5f849265 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) epicenv=Prod (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) epiclocale=pl (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting initial resolution to 1920 1080 True [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting vsync to 1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Raw Command Line: Cities.exe -AUTH_PASSWORD=c3ccc63b6d9a416b95c4dbfaa3ae31a1 -AUTH_LOGIN=unused -AUTH_TYPE=exchangecode -epicapp=bcbc03d8812a44c18f41cf7d5f849265 -epicenv=Prod -EpicPortal -epicusername=VmkkPL -epiclocale=pl -epicsandboxid=6009be9994c2409099588cde6f3a5ed0 Arguments: Cities.exe, -AUTH_PASSWORD=c3ccc63b6d9a416b95c4dbfaa3ae31a1, -AUTH_LOGIN=unused, -AUTH_TYPE=exchangecode, -epicapp=bcbc03d8812a44c18f41cf7d5f849265, -epicenv=Prod, -EpicPortal, -epicusername=VmkkPL, -epiclocale=pl, -epicsandboxid=6009be9994c2409099588cde6f3a5ed0 [CommandLine - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\Apps\Epic Games\CitiesSkylines\Cities_Data\Managed\System.Xml.dll (this message is harmless) Adding package 'AP Asanu Beach' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\AP Asanu Beach.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'AP Hanami Bay' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\AP Hanami Bay.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'AP Noyou Port' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\AP Noyou Port.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCMP2 Boreal Map 1' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCMP2 Boreal Map 1.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCMP2 Boreal Map 2' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCMP2 Boreal Map 2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCMP2 Desert Map 1' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCMP2 Desert Map 1.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCMP2 Desert Map 2' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCMP2 Desert Map 2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCMP2 Euro Map 1' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCMP2 Euro Map 1.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCMP2 Euro Map 2' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCMP2 Euro Map 2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCMP2 Temperate Map 1' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCMP2 Temperate Map 1.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCMP2 Temperate Map 2' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCMP2 Temperate Map 2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCMP2 Tropical Map 1' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCMP2 Tropical Map 1.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCMP2 Tropical Map 2' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCMP2 Tropical Map 2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCP Map 1' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCP Map 1.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCP Map 2' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCP Map 2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCP Map 3' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCP Map 3.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCP Map 4' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCP Map 4.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCP Map 5' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCP Map 5.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCP Map 6' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCP Map 6.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCP Map 7' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCP Map 7.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CCP Map 8' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CCP Map 8.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CL Marin Bay' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CL Marin Bay.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CL Murky Coast' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CL Murky Coast.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CL Northwood Hills' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CL Northwood Hills.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CL Roslyn Peninsula' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CL Roslyn Peninsula.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'CL Wolf Creek' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CL Wolf Creek.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Cliffside Bay' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Cliffside Bay.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'System' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\CO.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'DN Azure Gulf' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\DN Azure Gulf.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'DN Crater Falls' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\DN Crater Falls.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'DN Desert Oasis' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\DN Desert Oasis.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'DN Fisher Enclave' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\DN Fisher Enclave.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'DN Swamplands' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\DN Swamplands.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Eden Valley2' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Eden Valley2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Foggy Hills' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Foggy Hills.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Garden Rivers2' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Garden Rivers2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Grand River' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Grand River.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'IN Green Peaks' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\IN Green Peaks.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'IN Marble Canyon' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\IN Marble Canyon.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'IN Pearl Bay' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\IN Pearl Bay.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'IN Twin Fjords' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\IN Twin Fjords.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'IN Woodgarden' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\IN Woodgarden.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Lavender Lake2' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Lavender Lake2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'MT Ferry Empire' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\MT Ferry Empire.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'MT Fix The Traffic' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\MT Fix The Traffic.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'MT Trains' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\MT Trains.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'ND Alpine Villages' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\ND Alpine Villages.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'ND By The Dam' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\ND By The Dam.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'ND Floodland' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\ND Floodland.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'ND Island Hopping' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\ND Island Hopping.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'ND Tornado Country' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\ND Tornado Country.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NorthEurope1FINAL' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\NorthEurope1FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NorthEurope2FINAL' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\NorthEurope2FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NorthEurope3FINAL' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\NorthEurope3FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PB Cape Apple' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PB Cape Apple.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PB Coastal Gem' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PB Coastal Gem.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PB Gondola Islands' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PB Gondola Islands.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PB Oracle Lake' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PB Oracle Lake.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PB Splitz Tributary' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PB Splitz Tributary.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PL Cavern Coast' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PL Cavern Coast.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PL Honu Island' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PL Honu Island.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PL Mountain Meadows' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PL Mountain Meadows.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PL Pine Rivers' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PL Pine Rivers.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PL Windfield' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PL Windfield.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PU Gray Waters' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PU Gray Waters.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PU Narrow Passage' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PU Narrow Passage.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PU River Terrace' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PU River Terrace.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PU Windblown Coast' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PU Windblown Coast.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'PU Wyvern Pass' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\PU Wyvern Pass.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'SouthEurope1FINAL' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\SouthEurope1FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'SouthEurope2FINAL' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\SouthEurope2FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'SouthEurope3FINAL' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\SouthEurope3FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Tropical1FINAL' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Tropical1FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Tropical2FINAL' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Tropical2FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Tropical3FINAL' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Tropical3FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Winter1Final' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Winter1Final.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Winter2Final' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Winter2Final.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Winter3Final' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Winter3Final.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Winter4Final' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Winter4Final.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Winter5Final' [D:\Apps\Epic Games\CitiesSkylines\Files\Maps\Winter5Final.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Alpine Villages' [D:\Apps\Epic Games\CitiesSkylines\Files\Scenarios\Alpine Villages.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'By The Dam' [D:\Apps\Epic Games\CitiesSkylines\Files\Scenarios\By The Dam.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'City of Gardens' [D:\Apps\Epic Games\CitiesSkylines\Files\Scenarios\City of Gardens.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Clean Up Crew' [D:\Apps\Epic Games\CitiesSkylines\Files\Scenarios\Clean Up Crew.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Ferry Empire' [D:\Apps\Epic Games\CitiesSkylines\Files\Scenarios\Ferry Empire.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Fix the Traffic' [D:\Apps\Epic Games\CitiesSkylines\Files\Scenarios\Fix the Traffic.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Floodland' [D:\Apps\Epic Games\CitiesSkylines\Files\Scenarios\Floodland.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Green Power' [D:\Apps\Epic Games\CitiesSkylines\Files\Scenarios\Green Power.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Island Hopping' [D:\Apps\Epic Games\CitiesSkylines\Files\Scenarios\Island Hopping.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Tornado Country' [D:\Apps\Epic Games\CitiesSkylines\Files\Scenarios\Tornado Country.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Trains' [D:\Apps\Epic Games\CitiesSkylines\Files\Scenarios\Trains.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package '1' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\1.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package '44353w45' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\44353w45.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'data' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\data.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Miasto NEW (TO Z {ORTEM)' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\Miasto NEW (TO Z {ORTEM).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Miasto NEW 2' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\Miasto NEW 2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Miasto NEW 3' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\Miasto NEW 3.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Miasto NEW 4' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\Miasto NEW 4.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Miasto NEW 766787' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\Miasto NEW 766787.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Miasto NEW' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\Miasto NEW.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Miasto NEW2 - 1' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\Miasto NEW2 - 1.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Miasto NEW2 - 2 (-$)' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\Miasto NEW2 - 2 (-$).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'Miasto NEW2 - 2' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\Miasto NEW2 - 2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapis345' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapis345.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGry 4' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGry 4.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGry NAJNOWSZY' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGry NAJNOWSZY.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGry' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGry.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGry222222222333333333' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGry222222222333333333.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGry5555555555555' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGry5555555555555.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGry55555555555553434' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGry55555555555553434.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGry600000000' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGry600000000.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGry65' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGry65.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGrymmmmmmmmmmmmmm44mm' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGrymmmmmmmmmmmmmm44mm.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGrymmmmmmmmmmmmmmmm' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGrymmmmmmmmmmmmmmmm.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGrysg' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGrysg.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGrysgrte' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGrysgrte.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGryteretrter' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGryteretrter.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'NowyZapisGrytttttttttttttttttttt' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\NowyZapisGrytttttttttttttttttttt.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'sfddddddddddddddddddddddddddd 45' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\sfddddddddddddddddddddddddddd 45.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding package 'sfddddddddddddddddddddddddddd' [C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Saves\sfddddddddddddddddddddddddddd.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\userGameState.cgs [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No source files found: CitiesHarmony [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No source files found: TrafficManager [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-00000000204C7030 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000204C7030.dll Non platform assembly: data-0000000017D69080 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000017D69080.dll Non platform assembly: data-0000000018073890 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000018073890.dll Non platform assembly: data-000000002042CA90 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-000000002042CA90.dll Non platform assembly: data-0000000020472020 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020472020.dll Non platform assembly: data-0000000020473230 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020473230.dll Non platform assembly: data-00000000204F0040 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000204F0040.dll Non platform assembly: data-00000000205CE250 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000205CE250.dll Non platform assembly: data-00000000206AC460 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000206AC460.dll Non platform assembly: data-0000000017E0C020 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000017E0C020.dll Non platform assembly: data-000000002078A670 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-000000002078A670.dll Non platform assembly: data-0000000017E13030 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000017E13030.dll Non platform assembly: data-0000000017E16040 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000017E16040.dll Non platform assembly: data-0000000020870A90 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020870A90.dll Non platform assembly: data-0000000020872EA0 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020872EA0.dll Non platform assembly: data-00000000208748B0 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000208748B0.dll Non platform assembly: data-00000000220EA040 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000220EA040.dll Non platform assembly: data-00000000208810C0 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000208810C0.dll Loading D:\Apps\Epic Games\CitiesSkylines\Files\Mods\667342976\LoadingScreenMod.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-00000000208C6010 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000208C6010.dll Assembly LoadingScreenMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading D:\Apps\Epic Games\CitiesSkylines\Files\Mods\HardMode\HardMode.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-00000000208B06F0 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000208B06F0.dll Assembly HardMode0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading D:\Apps\Epic Games\CitiesSkylines\Files\Mods\UnlimitedMoney\UnlimitedMoney.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-00000000208B1F00 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000208B1F00.dll Assembly UnlimitedMoney2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading D:\Apps\Epic Games\CitiesSkylines\Files\Mods\UnlimitedOilAndOre\UnlimitedOilAndOre.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-00000000208EF020 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000208EF020.dll Assembly UnlimitedOilAndOre, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading D:\Apps\Epic Games\CitiesSkylines\Files\Mods\UnlimitedSoil\UnlimitedSoil.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-00000000208F0230 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000208F0230.dll Assembly UnlimitedSoil, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading D:\Apps\Epic Games\CitiesSkylines\Files\Mods\UnlockAll\UnlockAll.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-00000000208F1440 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000208F1440.dll Assembly UnlockAll, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\CitiesHarmony\0Harmony_2.0.0.8_impostor.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-00000000208F3E50 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000208F3E50.dll Assembly 0Harmony, Version=2.0.0.8, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\CitiesHarmony\0Harmony_2.0.0.9_impostor.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-00000000209D2060 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000209D2060.dll Assembly 0Harmony, Version=2.0.0.9, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\CitiesHarmony\0Harmony_2.0.1.0_impostor.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-0000000020AB0270 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020AB0270.dll Assembly 0Harmony, Version=2.0.1.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\CitiesHarmony\CitiesHarmony.Harmony.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-0000000020B8E480 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020B8E480.dll Assembly CitiesHarmony.Harmony, Version=2.0.4.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\CitiesHarmony\CitiesHarmony.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-0000000020C6C890 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020C6C890.dll Assembly CitiesHarmony, Version=1.0.8382.20803, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\TrafficManager\CitiesHarmony.API.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-0000000020C738A0 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020C738A0.dll Assembly CitiesHarmony.API, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\TrafficManager\CSUtil.CameraControl.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-0000000020C7A8C0 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020C7A8C0.dll Assembly CSUtil.CameraControl, Version=1.0.8392.38112, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\TrafficManager\CSUtil.Commons.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-0000000020C7C4D0 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020C7C4D0.dll Assembly CSUtil.Commons, Version=1.0.8392.38111, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\TrafficManager\MoveItIntegration.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-0000000020C7E8E0 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020C7E8E0.dll Assembly MoveItIntegration, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\TrafficManager\TMPE.API.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-0000000020C802F0 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020C802F0.dll Assembly TMPE.API, Version=11.7.3.38111, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\TrafficManager\UnifiedUILib.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-0000000020C94B10 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000020C94B10.dll Assembly UnifiedUILib, Version=2.2.12.31246, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\TrafficManager\TrafficManager.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-000000002298D040 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-000000002298D040.dll Assembly TrafficManager, Version=11.7.3.38112, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Installing Harmony 2.0.4.0! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [CitiesHarmony] InstallHarmonyResolver() called ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [CitiesHarmony] InstallHarmonyResolver() successfull! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Installed Harmony 2.0.4.0 successfully! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading locale: pl (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Simulation started [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: Initializing file IO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: Init complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: Pushing task: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 3004. Total: 207.630798 ms (FindLiveObjects: 0.519100 ms CreateObjectMapping: 0.587200 ms MarkObjects: 127.655106 ms DeleteObjects: 78.521805 ms) PopsApi: Popping task: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: Pushing task: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: Pushing task: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: Popping task: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Title: Terms-of-use-2019-04-05 PopsApi: Popping task: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Title: privacy-policy-2018-11-02 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Unloading 4 Unused Serialized files (Serialized files now loaded: 0) EpicSDK: Probing swap chain to determine device version (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Probe complete, determined: D3D11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Window subclass attached to 00000000000B08A6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Creating overlay widget manager (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Launching render process (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Overlay ready. Firing 1 OnReady handlers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Tick thread starting... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Large tick time detected 17.8772 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Updating Platform SDK Config, Time: 17.877232 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnloadTime: 1113.471924 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 3045. Total: 19.590700 ms (FindLiveObjects: 0.089400 ms CreateObjectMapping: 0.058300 ms MarkObjects: 18.238701 ms DeleteObjects: 1.203700 ms) EpicSDK: SDK Config Platform Update Request Successful, Time: 22.662205 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Start Session (User: ...) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.OverlayLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.FactoryDetour (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.SwapchainDetour (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.ObserveBrowserStatus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.RegisterKeyListener (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.OverlayInitialized (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.GraphicsDeviceCreated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.LaunchRenderProcess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.RegisterJSBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.SwapChainCreated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Updating Product SDK Config, Time: 23.087326 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.RegisterJSBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: ConnectClientAuthTask Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: SDK Config Product Update Request Successful, Time: 27.327980 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: SDK Config Data - Watermark: -934553538 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: ScheduleNextSDKConfigDataUpdate - Time: 27.327980, Update Interval: 309.177521 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: UserAuth Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: NewUserToken: User ClientId: xyz...oQd AccountId: 6a3...c82 Access[Expires: 2023.04.14-21.14.11 Remaining: 7200.90] Refresh[Expires: 2023-04-15T03:14:11.904Z Remaining: 28800.90] State: Valid (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: GenerateUserAuth success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: login/queryuserinfo success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Login Tasks Complete: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK login succeeded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Large tick time detected 5.9710 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Attempting connection to Stomp. LocalUserId=[000...150] Url=[] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Error response received from backend. ServiceName=[Leaderboards], OperationName=[IsFeatureLeaderboardsEnabled], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.missing_feature], NumericErrorCode=[UNSET], ErrorMessage=[E:Leaderboards,A:Achievements,Connect,Ecom,Metrics,PlayerDataStorage,Stats,TitleStorage], CorrId=[EOS-iNdfsUmwsUmUjz_sfBVjhQ-wfT-XRmrxE2SPC9OtH3DwA-nN3k5UMQp0WfMJy3B_-Fag] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Leaderboards are disabled. Error=EOS_Missing_Feature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: Leaderboards are disabled due to feature flags (EOS_Missing_Feature). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: Loading: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: Initital DisplaySettings{ Visible(FALSE) ExclusiveInput(FALSE) HitBox(unset) } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Overlay loading in instance 271121600 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: LoadURL result received. [Success=1, BrowserID=1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Browser status 0 received for browser 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.LoadURL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.RenderProcess.LoadURL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.LoadURLResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.RenderProcess.BrowserCreated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.RenderProcess.ConnectBrowserAndRenderProcesses (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.BrowserStatus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Succesfully connected to Stomp. LocalUserId=[000...150] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Stomp subscribed to topic /d5e85712cbf0482387e931fda69d0285/account/000214c0b14f475693428cc00edc2150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Updating Presence to Online. LocalUserId=[6a3...c82] RichText=[] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.RenderProcess.JavascriptContextCreated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Browser status 1 received for browser 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: Initial setup of friends overlay: EOS_Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.RenderProcess.FrameLoadEnd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.BrowserStatus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PNG GameSettings: 'TMPE_Keybinds' is not found or cannot be loaded. Make sure to call GameSettings.AddSettingsFile() to register a settings file before using SavedValue(). [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PopsApi: Pushing task: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG PNG GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 EpicSDK: Large tick time detected 3.3057 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: eos.social.heartbeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: eos.social.appstartup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: [CDiskstorage] Error: Root path is empty (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: [CDiskstorage] Error reading failed achievement calls cache, file IO or root path not set (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: Popping task: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: Pushing task: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: eos.social.statechange (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: eos.social.sdk.time_to_first_payload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: Popping task: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: Pushing task: 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PopsApi: Popping task: 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Paradox Account successfully authenticated! [HTTP] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: eos.social.add-notification (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: HandleDisplayUpdateIntent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: DisplayUpdateIntent{ Visible(TRUE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Automatically giving keyboard focus to webview that just became visible [InstanceId=271121600, BrowserId=1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: New DisplaySettings{ Visible(TRUE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.SetDisplaySettings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Received new texture handle. [Type=0, InstanceId=271121600, BrowserId=1, TabId=0, Previous=0000000000000000, New=0000000040002A82] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: HandleDisplayUpdateIntent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: DisplayUpdateIntent{ Visible(TRUE) ExclusiveInput(FALSE) HitBox([(1136,20)-(1536,165)]) } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: New DisplaySettings{ Visible(TRUE) ExclusiveInput(FALSE) HitBox([(1136,20)-(1536,165)]) } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.InitialTextureReceived (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.SetDisplaySettings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving C:\Users\mateu\AppData\Local\Colossal Order\Cities_Skylines\gameSettings.cgs [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: eos.social.perf.api-timing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: eos.social.perf.api-timing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PNG EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: HandleDisplayUpdateIntent (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: DisplayUpdateIntent{ Visible(FALSE) ExclusiveInput(FALSE) HitBox([(1136,20)-(1536,165)]) } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Social Overlay: New DisplaySettings{ Visible(FALSE) ExclusiveInput(FALSE) HitBox([(1136,20)-(1536,165)]) } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.SetDisplaySettings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assembly resolution failure. No assembly named 'CHSharedState' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-0000000023E3F090 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-0000000023E3F090.dll Non platform assembly: data-00000000B438E140 (this message is harmless) Fallback handler could not load library D:/Apps/Epic Games/CitiesSkylines/Cities_Data/Mono/data-00000000B438E140.dll NullReferenceException: Object reference not set to an instance of an object at TrafficManager.Manager.Impl.ExtVehicleManager..ctor () [0x00000] in :0 at TrafficManager.Manager.Impl.ExtVehicleManager..cctor () [0x00000] in :0 Rethrow as TypeInitializationException: An exception was thrown by the type initializer for TrafficManager.Manager.Impl.ExtVehicleManager at TrafficManager.Lifecycle.TMPELifecycle.RegisterCustomManagers () [0x00000] in :0 at TrafficManager.Lifecycle.TMPELifecycle.Preload () [0x00000] in :0 at (wrapper delegate-invoke) PopsManager/OnLoginChangedHandler:invoke_void__this__ () at LoadingManager.PreLoadLevel () [0x00000] in :0 at LoadingManager+c__Iterator1.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) EpicSDK: Record Event: UsageMetric (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: UsageMetric (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: UsageMetric (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: UsageMetric (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Sending Verify Auth request. url= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Verify Auth Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: UsageMetric (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: UsageMetric (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: UsageMetric (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: UsageMetric (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: UsageMetric (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: UsageMetric (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Sending Verify Auth request. url= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Verify Auth Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Sending Verify Auth request. url= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Verify Auth Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Sending Verify Auth request. url= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Verify Auth Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Sending Verify Auth request. url= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Verify Auth Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Updating Product SDK Config, Time: 336.663330 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: SDK Config Product Update Request Completed - No Change (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: ScheduleNextSDKConfigDataUpdate - Time: 336.994965, Update Interval: 315.066376 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: eos.social.heartbeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Sending Verify Auth request. url= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Verify Auth Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: UsageMetric (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Sending Verify Auth request. url= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Verify Auth Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Sending Verify Auth request. url= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Verify Auth Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Sending Verify Auth request. url= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Verify Auth Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Sending Verify Auth request. url= (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Verify Auth Success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: eos.social.heartbeat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.InvokeJavascriptCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.ClientApi.EvaluateJS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Record Event: Overlay.MessageHandler.EvaluateJavascriptResult (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: Updating Product SDK Config, Time: 654.456848 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: SDK Config Product Update Request Completed - No Change (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EpicSDK: ScheduleNextSDKConfigDataUpdate - Time: 654.798218, Update Interval: 309.252594 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)