Update Patch 1.0.7b - Wersja do druku +- Cities Skylines - Polskie forum gry (https://citiesskylines.pl) +-- Dział: Cities Skylines I (https://citiesskylines.pl/dzial-Cities-Skylines-I) +--- Dział: Cities Skylines - Aktualności i DLC (https://citiesskylines.pl/dzial-Cities-Skylines-Aktualnosci) +--- Wątek: Update Patch 1.0.7b (/temat-Patch-1-0-7b) Strony:
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Patch 1.0.7b - Marcin65 - 27-03-2015 Nowy patch juz dzis http://forum.paradoxplaza.com/forum/sho ... as-arrived! Greetings Chirpies! Our post-launch adventure continues as Colossal Order bravely trek down the gritty path of fixing bugs and solving issues. Today we are excited to bring you another (mainly) bug-fixing focused patch. So here we are, thinking about what is best in life. Crushing the bugs, seeing them driven before us and - as a reward - hear the lamentations of their ever decreasing forces. As I mentioned last week, if your specific issue has not been fixed it most likely means we're tracking and attempting to solve it. We will share a more long-term road map on what's to come in a not too distant future. Expect an update regarding that, tunnels, wall-to-wall buildings, bugs we're tracking and more within a not-too-long-period-of-time (or as some of our colleagues in the industry would say, soon). As we're rolling out the update via steam it might take up to two hours, or so, for it to go live everywhere. Please re-start your steam or verify the game cache if the game does not automatically download the patch. You can see which version number you're running in the lower right corner of the main menu, if you're not sure that you've gotten it. 1.0.7b - Patch Notes Warning added when enabling a mod Save to cloud box now remain checked if the loading was performed from a cloud save Japanese garden for everyone Added command line parameter "-limitfps x" to set a target fps Mac/Linux: Fixed custom assets not loading due to an invalid PNG format. Mac: Removed menu bar & docks in fullscreen mode Asset Editor: the default size of assets created from templates now matches the template size if loading props Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected Asset Editor: fixed cases where LODs may not rotate with the building in the import panel Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar) Locale: added LOADING text Misc: fixed a case where command line arguments may conflict Misc: removed an invalid key binding option Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now Misc: Save map does not show builtin and workshop maps any longer UI: Fixed arrows sprites not showing feedback when interacted with UI: Fixed color picker color not displaying in the right color space No more duplicate name error for identical names coming from different packages Paths can not be built inside elevated roads anymore Elevated roads can now be upgraded or changed direction if one-ways .ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to preserve itself generating a .ccs file) french localization improved general audio improvements (should help address the sound stuttering issue with some sound cards) Once again we'd like to thank everyone who has taken their time to assist us in tracking and eliminating our technical issues. You're awesome. The rest of you... well you're pretty darn cool too! Regards, The Cities: Skylines Team Patch 1.0.7b - dezmont - 27-03-2015 Dzisiaj wyszedł nowy patch. Zmiany: Cytat:Dodano ostrzeżenie podczas odblokowania modyfikacji Źródło: http://forum.paradoxplaza.com/forum/sho ... as-arrived! Re: Patch 1.0.7b - Shattered - 27-03-2015 Czy dobrze widzę, dalej nie naprawili tego że auta nie używają wszystkich pasów jazdy? Re: Patch 1.0.7b - dezmont - 27-03-2015 Na to wygląda, że jeszcze tego nie naprawili Re: Patch 1.0.7b - Marcin65 - 27-03-2015 dezmont dodal post po naszemu mozna zlikwidowac moj wpis Re: Patch 1.0.7b - dezmont - 27-03-2015 O dopiero zobaczyłem, że też dodałeś hehe Sorry nie widziałem musieliśmy w podobnej min dodać Re: Patch 1.0.7b - Marov - 27-03-2015 Połączyłem posty, żeby nie wisiały dwa takie same tematy. Stwierdziłem, że nie było sensu likwidować wpisów, skoro już się takie pojawiły. W każdym razie można dalej prowadzić dyskusję o nowy patch'u Zastanawiam się czy dobrze to rozumiem: dezmont napisał(a):Różne: Info views panel added to the Escape chain so the last Escape press will close the info views now (YA ne ponimayu, kak perevesti) :evil: Dodano informacje panelu odsłon, aby wyjść z programu przy pomocy "ESC", tak więc uruchomienie wyjścia z programu "ESC" spowoduje natychmiastowe zamknięcie panelu informacji. Re: Patch 1.0.7b - Emerkryp - 27-03-2015 Po wgraniu pacha gra przestała funkcjonować. Po wgraniu mapy jest komunikat: Object reference not set to an instance of an object [System.NullReferenceException] Details: No details System.NullReferenceException: Object reference not set to an instance of an object at GarbageTruckAI.ReleaseVehicle (UInt16 vehicleID, .Vehicle& data) [0x00000] in at VehicleManager.ReleaseVehicleImplementation (UInt16 vehicle, .Vehicle& data) [0x00000] in at VehicleManager.ReleaseVehicle (UInt16 vehicle) [0x00000] in at BuildingManager.ReleaseBuildingImplementation (UInt16 building, .Building& data) [0x00000] in at BuildingManager.ReleaseBuilding (UInt16 building) [0x00000] in at BuildingManager.UpdateData (UpdateMode mode) [0x00000] in at SimulationManager.Managers_UpdateData (UpdateMode mode, Single minProgress, Single maxProgress) [0x00000] in at LoadingManager+ at AsyncTask.Execute () [0x00000] in a mapa wygląda tak: Re: Patch 1.0.7b - Swistak170 - 27-03-2015 @Emerkryp Wygląda bardziej jak brak jakiegoś moda. Może coś wywaliłeś? Albo któryś mod nie funkcjonuje z nowym patchem. Re: Patch 1.0.7b - Vortex - 27-03-2015 Dlaczego pobrało aktualizacje i dalej pokazuje mi 1.0.6b w menu? Jak u was? |