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Update Aktualizacja 1.1.1b
#1
Na pocztę dostałem mejl od Paradox o aktualizacji. Steam się zaktualizował ale wrzucam tutaj to co zawiera aktualizacja, ale po angielsku.

Mod compatibility in 1.1.1b
Due to some improvements with how mod-specific options are displayed in-game a fair amount of popular mods will be incompatible with 1.1.1b. We recommend using the steam launch options "-disableMods" and "-noWorkshop" until the mod creators have done the necessary, albeit very small, changes. More info on what needs to be done can be found here.

Patch notes

    Added 30 new buildings (growables)
    Added tunnels for Pedestrian path
    Improved error handling for when a mod does unholy operations
    Added "unsubscribe all" button in the Steam Workshop category in Content Manager
    Fixed De-zoning areas sometimes results in zoned tiles reappearing
    Fixed trains stuck to map borders
        Important note: This takes a few minutes to go into effect on old saves experiencing this issue. Please let it work its magic!
    New option panel layout
    Auto-save option added for games
    Graphics: visual glitches with pavement on steep slopes fixed
    Fixed polish UI audio volume not fitting the Options panel
    Fixed the keymapping in all languages not fitting to fit on 2 lines
    Fixed missing info tooltips for markers (smoke, large smoke, info tooltip shot, invisible parking space and steam)
    Fixed the "-noWorkshop" toggle to completely disable the Steam workshop integration
    Fixed mouse wheel to scroll the build toolbar
    Added shutter sound to snapshots in map editor
    Fixed left and right mouse button references in all languages
    Ability to reset keybindings to default without losing all other settings
    Installing multiple workshop items at once should not freeze the game anymore
    Dedicated options space for mod settings (IUserMod.OnSettingsUI(), added checkbox, button, slider and dropdown support) - http://www.skylineswiki.com/Mod_Options_Panel
    Asset editor: Added new thumbshot and infoshot tools for capturing thumbnail and infotooltip images, respectively
    Asset editor: Automatic snapshot, thumbshot, and infoshot are taken when opening the save panel for an asset (unless the user already took them)
    Asset editor: Save asset panel now has the ability to select which to use of available thumbnails and infotooltips
    Asset editor: Trailer and LOD colors show correctly in the editor when editing color variations
    Asset editor: Removed color variation property from trees since it is not used by the game
    Asset editor: Optimizations on saving/loading custom assets
    Asset editor: Fixed a bug where creating several new assets during the same session would get the same ID, resulting in e.g. snapshots going to the same folder
    Asset editor: Fixed additional polygons sometimes appearing in the models when scaling and/or rotating models
    Asset editor: Scaling the model larger no longer makes it vanish from the preview camera
    Asset editor: Overriding only some of the lod textures (e.g. assetname_lod_d) now works again without having to override any of the others
    Asset Editor: Railtracks now available in Intersection editor
    Asset Editor: Loading an asset does not reset the previously entered description
    Asset Editor: Level 2 specialized industrial buildings can now be imported and edited
    Design: Now possible to see what all future milestones unlock
    RUS/GER: Fixed the "View on steam workshop" text cut-off in Content Manager.
    Fixed trucks stop and wait outside cargo train station, blocking traffic
    Added population info in the load panel for new save games
  Odpowiedz
#2
przepraszam ale jest juz wersja 1.1.1c
  Odpowiedz

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