27-03-2015, 18:38
Po wgraniu pacha gra przestała funkcjonować. Po wgraniu mapy jest komunikat:
Object reference not set to an instance of an object [System.NullReferenceException]
Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at GarbageTruckAI.ReleaseVehicle (UInt16 vehicleID, .Vehicle& data) [0x00000] in:0
at VehicleManager.ReleaseVehicleImplementation (UInt16 vehicle, .Vehicle& data) [0x00000] in:0
at VehicleManager.ReleaseVehicle (UInt16 vehicle) [0x00000] in:0
at BuildingManager.ReleaseBuildingImplementation (UInt16 building, .Building& data) [0x00000] in:0
at BuildingManager.ReleaseBuilding (UInt16 building) [0x00000] in:0
at BuildingManager.UpdateData (UpdateMode mode) [0x00000] in:0
at SimulationManager.Managers_UpdateData (UpdateMode mode, Single minProgress, Single maxProgress) [0x00000] in:0
at LoadingManager+c__Iterator55.MoveNext () [0x00000] in :0
at AsyncTask.Execute () [0x00000] in:0
a mapa wygląda tak:
Object reference not set to an instance of an object [System.NullReferenceException]
Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at GarbageTruckAI.ReleaseVehicle (UInt16 vehicleID, .Vehicle& data) [0x00000] in
at VehicleManager.ReleaseVehicleImplementation (UInt16 vehicle, .Vehicle& data) [0x00000] in
at VehicleManager.ReleaseVehicle (UInt16 vehicle) [0x00000] in
at BuildingManager.ReleaseBuildingImplementation (UInt16 building, .Building& data) [0x00000] in
at BuildingManager.ReleaseBuilding (UInt16 building) [0x00000] in
at BuildingManager.UpdateData (UpdateMode mode) [0x00000] in
at SimulationManager.Managers_UpdateData (UpdateMode mode, Single minProgress, Single maxProgress) [0x00000] in
at LoadingManager+
at AsyncTask.Execute () [0x00000] in
a mapa wygląda tak: